<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>First Stone Labs Notes</title><description>Ideas, experiments and lessons from building useful products at First Stone Labs.</description><link>https://firststonelabs.com/</link><language>en-us</language><item><title>What travel agents actually need from software.</title><link>https://firststonelabs.com/notes/what-travel-agents-actually-need-from-software/</link><guid isPermaLink="true">https://firststonelabs.com/notes/what-travel-agents-actually-need-from-software/</guid><description>Travel agents don&apos;t need more booking tools. They need less time between a client&apos;s brief and a proposal worth sending.</description><pubDate>Wed, 12 Aug 2026 00:00:00 GMT</pubDate><category>BLOG</category><category>TRAVEL</category></item><item><title>What AI still can&apos;t do, and why that&apos;s the interesting part.</title><link>https://firststonelabs.com/notes/what-ai-still-cant-do/</link><guid isPermaLink="true">https://firststonelabs.com/notes/what-ai-still-cant-do/</guid><description>The limits of current AI are more useful to product thinking right now than its capabilities are.</description><pubDate>Wed, 05 Aug 2026 00:00:00 GMT</pubDate><category>IDEAS</category><category>AI</category></item><item><title>The hidden cost of maintaining old products.</title><link>https://firststonelabs.com/notes/the-hidden-cost-of-maintaining-old-products/</link><guid isPermaLink="true">https://firststonelabs.com/notes/the-hidden-cost-of-maintaining-old-products/</guid><description>Every live product has an ongoing cost that never shows up in the original plan: the attention it takes to keep running.</description><pubDate>Wed, 29 Jul 2026 00:00:00 GMT</pubDate><category>BLOG</category><category>BUILDING</category></item><item><title>Why we&apos;d rather be early and wrong than late and right.</title><link>https://firststonelabs.com/notes/early-and-wrong-beats-late-and-right/</link><guid isPermaLink="true">https://firststonelabs.com/notes/early-and-wrong-beats-late-and-right/</guid><description>Being early and wrong is correctable. Being late and right is a missed opportunity you can&apos;t fully recover from.</description><pubDate>Wed, 22 Jul 2026 00:00:00 GMT</pubDate><category>IDEAS</category><category>PHILOSOPHY</category></item><item><title>Pricing is a product decision, not a finance decision.</title><link>https://firststonelabs.com/notes/pricing-is-a-product-decision/</link><guid isPermaLink="true">https://firststonelabs.com/notes/pricing-is-a-product-decision/</guid><description>How a product is priced changes how it&apos;s used, who it attracts, and what it&apos;s for — which makes pricing a design choice.</description><pubDate>Wed, 15 Jul 2026 00:00:00 GMT</pubDate><category>BLOG</category><category>PRODUCT</category></item><item><title>Why most &quot;future of X&quot; predictions are about the present.</title><link>https://firststonelabs.com/notes/why-most-future-of-x-predictions-are-about-the-present/</link><guid isPermaLink="true">https://firststonelabs.com/notes/why-most-future-of-x-predictions-are-about-the-present/</guid><description>Most predictions about the future are really descriptions of what already frustrates people about today.</description><pubDate>Wed, 08 Jul 2026 00:00:00 GMT</pubDate><category>IDEAS</category><category>FUTURE</category></item><item><title>Empty states are a design opportunity, not an afterthought.</title><link>https://firststonelabs.com/notes/empty-states-are-a-design-opportunity/</link><guid isPermaLink="true">https://firststonelabs.com/notes/empty-states-are-a-design-opportunity/</guid><description>The first thing a new user sees is usually an empty screen. Most products never design for that moment on purpose.</description><pubDate>Wed, 01 Jul 2026 00:00:00 GMT</pubDate><category>BLOG</category><category>DESIGN</category></item><item><title>Why constraints make better products, not worse ones.</title><link>https://firststonelabs.com/notes/why-constraints-make-better-products/</link><guid isPermaLink="true">https://firststonelabs.com/notes/why-constraints-make-better-products/</guid><description>Unlimited time, budget, and scope don&apos;t produce better products — they remove the pressure that forces good decisions.</description><pubDate>Wed, 24 Jun 2026 00:00:00 GMT</pubDate><category>IDEAS</category><category>BUILDING</category></item><item><title>The difference between a chatbot and an AI product.</title><link>https://firststonelabs.com/notes/the-difference-between-a-chatbot-and-an-ai-product/</link><guid isPermaLink="true">https://firststonelabs.com/notes/the-difference-between-a-chatbot-and-an-ai-product/</guid><description>A chatbot is an interface. An AI product is a workflow. Confusing the two is the most common AI product mistake.</description><pubDate>Wed, 17 Jun 2026 00:00:00 GMT</pubDate><category>BLOG</category><category>AI</category></item><item><title>How to know if you&apos;re solving a real problem.</title><link>https://firststonelabs.com/notes/how-to-know-if-youre-solving-a-real-problem/</link><guid isPermaLink="true">https://firststonelabs.com/notes/how-to-know-if-youre-solving-a-real-problem/</guid><description>A real problem is one people already work around today. If nobody has built a workaround, the problem may not be real yet.</description><pubDate>Wed, 10 Jun 2026 00:00:00 GMT</pubDate><category>IDEAS</category><category>PRODUCT</category></item><item><title>The next stone is never obvious.</title><link>https://firststonelabs.com/notes/the-next-stone-is-never-obvious/</link><guid isPermaLink="true">https://firststonelabs.com/notes/the-next-stone-is-never-obvious/</guid><description>The most interesting future ideas are usually invisible right up until someone makes the first real move.</description><pubDate>Wed, 03 Jun 2026 00:00:00 GMT</pubDate><category>IDEAS</category><category>FUTURE</category></item><item><title>Why we&apos;re interested in useful technology.</title><link>https://firststonelabs.com/notes/why-we-re-interested-in-useful-technology/</link><guid isPermaLink="true">https://firststonelabs.com/notes/why-we-re-interested-in-useful-technology/</guid><description>We care less about novelty for its own sake and more about technology that measurably changes what people can do.</description><pubDate>Wed, 27 May 2026 00:00:00 GMT</pubDate><category>BLOG</category><category>PHILOSOPHY</category></item><item><title>The opportunity after software.</title><link>https://firststonelabs.com/notes/the-opportunity-after-software/</link><guid isPermaLink="true">https://firststonelabs.com/notes/the-opportunity-after-software/</guid><description>As intelligence becomes abundant and cheap, the next real opportunities move toward workflows, trust, and decisions.</description><pubDate>Wed, 20 May 2026 00:00:00 GMT</pubDate><category>IDEAS</category><category>AI</category></item><item><title>When should an experiment become a product?</title><link>https://firststonelabs.com/notes/when-should-an-experiment-become-a-product/</link><guid isPermaLink="true">https://firststonelabs.com/notes/when-should-an-experiment-become-a-product/</guid><description>Keep experimenting until the signal from real behavior gets strong enough that users are asking you to keep going.</description><pubDate>Wed, 13 May 2026 00:00:00 GMT</pubDate><category>BLOG</category><category>BUILDING</category></item><item><title>What we mean by a first stone.</title><link>https://firststonelabs.com/notes/what-we-mean-by-a-first-stone/</link><guid isPermaLink="true">https://firststonelabs.com/notes/what-we-mean-by-a-first-stone/</guid><description>For us, a first stone is the smallest meaningful action that starts a longer chain of possibility — not a metaphor for perfection.</description><pubDate>Wed, 06 May 2026 00:00:00 GMT</pubDate><category>IDEAS</category><category>PHILOSOPHY</category></item><item><title>The future is built in iterations.</title><link>https://firststonelabs.com/notes/the-future-is-built-in-iterations/</link><guid isPermaLink="true">https://firststonelabs.com/notes/the-future-is-built-in-iterations/</guid><description>Breakthroughs look sudden in hindsight, but almost all of them are the result of many small, unglamorous experiments.</description><pubDate>Wed, 29 Apr 2026 00:00:00 GMT</pubDate><category>IDEAS</category><category>FUTURE</category></item><item><title>Why travel proposals should feel like experiences.</title><link>https://firststonelabs.com/notes/why-travel-proposals-should-feel-like-experiences/</link><guid isPermaLink="true">https://firststonelabs.com/notes/why-travel-proposals-should-feel-like-experiences/</guid><description>Travel planning is emotional, not spreadsheet-driven. The proposal itself should help people imagine the trip.</description><pubDate>Wed, 22 Apr 2026 00:00:00 GMT</pubDate><category>BLOG</category><category>TRAVEL</category></item><item><title>What we learned building BullionKeeper.</title><link>https://firststonelabs.com/notes/what-we-learned-building-bullionkeeper/</link><guid isPermaLink="true">https://firststonelabs.com/notes/what-we-learned-building-bullionkeeper/</guid><description>A small utility becomes valuable the moment it turns scattered information into one clear, trustworthy picture.</description><pubDate>Wed, 15 Apr 2026 00:00:00 GMT</pubDate><category>BLOG</category><category>PRODUCTS</category></item><item><title>The difference between a feature and a product.</title><link>https://firststonelabs.com/notes/the-difference-between-a-feature-and-a-product/</link><guid isPermaLink="true">https://firststonelabs.com/notes/the-difference-between-a-feature-and-a-product/</guid><description>A feature solves one task once. A product creates a repeatable outcome people come back for around a real need.</description><pubDate>Wed, 08 Apr 2026 00:00:00 GMT</pubDate><category>IDEAS</category><category>PRODUCT</category></item><item><title>Why the best interfaces feel obvious.</title><link>https://firststonelabs.com/notes/why-the-best-interfaces-feel-obvious/</link><guid isPermaLink="true">https://firststonelabs.com/notes/why-the-best-interfaces-feel-obvious/</guid><description>Good product design hides complexity and makes the next action feel natural, even when the system underneath is complex.</description><pubDate>Wed, 01 Apr 2026 00:00:00 GMT</pubDate><category>BLOG</category><category>DESIGN</category></item><item><title>AI should remove friction, not add magic.</title><link>https://firststonelabs.com/notes/ai-should-remove-friction-not-add-magic/</link><guid isPermaLink="true">https://firststonelabs.com/notes/ai-should-remove-friction-not-add-magic/</guid><description>The best AI experiences make hard work simpler, without making the user feel like they&apos;re operating a black box.</description><pubDate>Wed, 25 Mar 2026 00:00:00 GMT</pubDate><category>BLOG</category><category>AI</category></item><item><title>Building for the edge cases.</title><link>https://firststonelabs.com/notes/building-for-the-edge-cases/</link><guid isPermaLink="true">https://firststonelabs.com/notes/building-for-the-edge-cases/</guid><description>The strange, overlooked problems that mainstream products ignore can reveal the most interesting opportunities.</description><pubDate>Wed, 18 Mar 2026 00:00:00 GMT</pubDate><category>IDEAS</category><category>PRODUCT</category></item><item><title>What makes an idea worth building?</title><link>https://firststonelabs.com/notes/what-makes-an-idea-worth-building/</link><guid isPermaLink="true">https://firststonelabs.com/notes/what-makes-an-idea-worth-building/</guid><description>A good idea sits where a real problem, a useful insight, and a reason to act right now all overlap.</description><pubDate>Wed, 11 Mar 2026 00:00:00 GMT</pubDate><category>IDEAS</category><category>BUILDING</category></item><item><title>The product is the experiment.</title><link>https://firststonelabs.com/notes/the-product-is-the-experiment/</link><guid isPermaLink="true">https://firststonelabs.com/notes/the-product-is-the-experiment/</guid><description>A shipped product isn&apos;t only an output — it&apos;s the instrument you use to test whether an idea deserves to exist at all.</description><pubDate>Wed, 04 Mar 2026 00:00:00 GMT</pubDate><category>BLOG</category><category>PRODUCT</category></item><item><title>Tools changed human history.</title><link>https://firststonelabs.com/notes/tools-changed-human-history/</link><guid isPermaLink="true">https://firststonelabs.com/notes/tools-changed-human-history/</guid><description>From stone tools to software to AI, progress usually comes from extending what one person is able to do alone.</description><pubDate>Wed, 25 Feb 2026 00:00:00 GMT</pubDate><category>IDEAS</category><category>FUTURE</category></item><item><title>Why we build small products.</title><link>https://firststonelabs.com/notes/why-we-build-small-products/</link><guid isPermaLink="true">https://firststonelabs.com/notes/why-we-build-small-products/</guid><description>Small, focused products create faster feedback loops, sharper decisions, and more room to experiment than large ones.</description><pubDate>Wed, 18 Feb 2026 00:00:00 GMT</pubDate><category>BLOG</category><category>BUILDING</category></item><item><title>The first move is usually smaller than you think.</title><link>https://firststonelabs.com/notes/the-first-move-is-usually-smaller-than-you-think/</link><guid isPermaLink="true">https://firststonelabs.com/notes/the-first-move-is-usually-smaller-than-you-think/</guid><description>Why ambitious products almost always start with one narrow problem, one user, and one useful action — not a full roadmap.</description><pubDate>Wed, 11 Feb 2026 00:00:00 GMT</pubDate><category>IDEAS</category><category>PRODUCT</category></item><item><title>From idea to something real.</title><link>https://firststonelabs.com/notes/from-idea-to-something-real/</link><guid isPermaLink="true">https://firststonelabs.com/notes/from-idea-to-something-real/</guid><description>A practical, step-by-step look at turning an interesting thought into a small, useful product people can actually use.</description><pubDate>Wed, 04 Feb 2026 00:00:00 GMT</pubDate><category>BLOG</category><category>BUILDING</category></item><item><title>What happens after AI?</title><link>https://firststonelabs.com/notes/what-happens-after-ai/</link><guid isPermaLink="true">https://firststonelabs.com/notes/what-happens-after-ai/</guid><description>AI is likely a new layer of computing, not the destination. The interesting question is what we build with it next.</description><pubDate>Wed, 28 Jan 2026 00:00:00 GMT</pubDate><category>IDEAS</category><category>AI</category></item><item><title>Why every product needs a first stone.</title><link>https://firststonelabs.com/notes/why-every-product-needs-a-first-stone/</link><guid isPermaLink="true">https://firststonelabs.com/notes/why-every-product-needs-a-first-stone/</guid><description>A first stone is the smallest real version of a product you can build and test. Here&apos;s why it matters more than a perfect plan.</description><pubDate>Wed, 21 Jan 2026 00:00:00 GMT</pubDate><category>IDEAS</category><category>PRODUCT</category></item></channel></rss>